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	<title>Animação 3d &#187; viewport</title>
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		<title>Por Dentro do Biped</title>
		<link>http://www.animacao3d.com/3ds-max/por-dentro-do-biped.html</link>
		<comments>http://www.animacao3d.com/3ds-max/por-dentro-do-biped.html#comments</comments>
		<pubDate>Mon, 31 May 2010 13:25:33 +0000</pubDate>
		<dc:creator>Animação</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[biped]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d max]]></category>
		<category><![CDATA[3DMAX]]></category>
		<category><![CDATA[anima 3d]]></category>
		<category><![CDATA[Animação]]></category>
		<category><![CDATA[biped 3d]]></category>
		<category><![CDATA[diped 3dsmax]]></category>
		<category><![CDATA[flow reactor]]></category>
		<category><![CDATA[glass reactor]]></category>
		<category><![CDATA[plug flow reactor]]></category>
		<category><![CDATA[reactor]]></category>
		<category><![CDATA[reactor 4]]></category>
		<category><![CDATA[reactor vessel]]></category>
		<category><![CDATA[reactor watch]]></category>
		<category><![CDATA[viewport]]></category>

		<guid isPermaLink="false">http://www.animacao3d.com/?p=367</guid>
		<description><![CDATA[Conhecendo o Biped É uma estrutura de que se assemelha a um esqueleto humano. Suas ligações podem ser dobradas para criar movimentos parecidos com os da anatomia humana, utilizando as mesmas restrições de hierarquia com IK Para criá-lo, acompanhe os passos 1 – Na pasta Create clique no botão Systems 2 – Clique no botão [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.animacao3d.com/wp-content/uploads/2010/05/biped_3dsmax_animacao.jpg"><img class="size-full wp-image-368 aligncenter" title="biped_3dsmax_animacao" src="http://www.animacao3d.com/wp-content/uploads/2010/05/biped_3dsmax_animacao.jpg" alt="" width="320" height="303" /></a></p>
<p><strong>Conhecendo o Biped</strong></p>
<p>É uma estrutura de que se assemelha a um esqueleto humano. Suas ligações podem ser dobradas para criar movimentos parecidos com os da anatomia humana, utilizando as mesmas restrições de hierarquia com IK</p>
<p>Para criá-lo, acompanhe os passos</p>
<p>1 – Na pasta <strong>Create </strong>clique no botão <strong>Systems</strong></p>
<p>2 – Clique no botão <strong>Biped</strong></p>
<p>3 – Clique e arraste o mouse na <strong>viewport </strong>para definir o tamanho do biped</p>
<p>Teremos então a figura de um esqueleto com suas partes definidas na roll-out Create Biped. Os valores definidos correspondem a quantidade de objetos ligados para cada parte do corpo.<br />
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